So long, 2020
Short version:
Thank you all for enjoying Pervader. It's been great tool for me to express myself and I appreciate everyone listening. My shortcomings with releasing quality updates has been taking a toll on me, so I'm trying to refresh myself by working on other things in parallel. Expect 0.5 in early January, and also expect me to do more art commissions and sketch streams at least for a while, with Patreon benefits.
Long version:
Ever since I was little I've always found comfort in creative pursuits, and it's been my primary source of joy. Lots of sketching, lots of ideas, imagining worlds and games, random musings of a weird kid scribbled into notebooks. When I was very young my parents thought I would grow up to be a musician, because I was very keen to play with musical toys. As it turns out I'm pretty tone deaf (sometimes figuratively as well), but that's okay because music was never really my passion. It wasn't until midway through college that I started focusing on drawing, and I'm fairly proud of how far I've come through self-study. It is still very difficult, very slow, and often mentally exhausting, but I'm making progress. I'm very jealous of a lot of artists who've made much better progress than me, but I'm still confident in the future of my art skills.
I've never been particularly interested in writing, which may or may not surprise you. I'm not an avid reader either. My Kindle often runs out of battery sitting idly in my desk drawer.
That said, I have a very strong urge to create things, to design and tinker with designs, and that's the engine through which I've built this visual novel. Thank you all for giving me an audience for my joy.
Although Pervader is an entirely fictional and very fantastical story, over the past few weeks I've come to realize that it's also very personal. There's a little bit of me in every character and every situation throughout the game's events. I have a lot of insecurities, and a great deal of difficulty expressing myself emotionally, and a strong fear of rejection and fear of disappointing others, which makes it difficult to connect with other people. I tend to alienate others over time, or alienate myself from them. Pervader has allowed me to express myself in an abstract way, which has been very soothing. I love to see what other people think about the story, its world and its characters. I wish I saw more discussion, but I think that just means I need to work harder to make people want to talk about it more.
I said right at the beginning that there would be many stumbles, and there have been. Mainly I'm very bad about releasing updates, and the quality of the updates has been iffy. Lots of people have complained that there are not enough choices in the game, so I've been trying to add more interactivity and player agency.
Alen and Jymsar still don't have their full sprites. Their sigils have never even been shown yet. There are many CGs I wanted to do along the way, but I've put them off in favor of pushing the story forwards.
I've been experiencing a lot of anxiety about all of my shortcomings, which has crippled my workflow. I wish I was better at managing my mental state, because we'd probably be four versions ahead, and you guys deserve more content. Alas.
As we're closing the year, we're up to v0.4. I couldn't get 0.5 ready in time... yet again. It should be out in early January.
Each version release is very mentally exhausting for me and usually knocks me out for a while. v0.4 took me three months to do, and I did very little writing and drawing for the first two months. If I said I was busy and didn't have time to work on Pervader, that was a lie. I just couldn't manage to focus on the project, and I feel very guilty about it.
It seems I've repeated this pattern for 0.5, having done most of the work on it this past month.
I don't think these self-imposed deadlines have been good for me, which is why I'm going to try changing things up a bit next year, after 0.5. I'll be spending more time painting and drawing things that are not for Pervader. To this end I'll be opening up for commissions. I don't get many of them anyway, but I welcome the distraction, and the challenge to draw something that is not 100% of my own impetus.
I'm also planning on converting the Pervader Patreon from a project page to a personal art page, so I'll start doing sketch streams, taking suggestions, doing polls, tiered benefits and all that jazz. I haven't figured out all the details yet. I'll still be working on Pervader updates of course, so don't worry.
My main goal throughout all of this is to repurpose my downtime, do some cool stuff you guys might enjoy, and clear up my fogginess about working on Pervader updates.
Finally, I just want to make it clear that I'm still very excited about future Pervader updates and I can't wait till we get to some of the later events in the story. I just wish I was in a better place to take us there sooner.
I hope all of this makes sense to you as well.
Thanks, and have a wonderful New Year.
I love you.
Get Pervader
Pervader
Dark promises and brutal necessities
Status | In development |
Author | GigaSaddle |
Genre | Visual Novel, Adventure |
Tags | Bara, Fantasy, Furry, Gay, Mystery, Romance |
Languages | English |
More posts
- Pervader v0.18.1Mar 07, 2023
- Pervader v0.17.1Feb 07, 2023
- Pervader v0.16.0Jun 07, 2022
- Pervader v0.15.0Apr 14, 2022
- Pervader v0.14.1Mar 09, 2022
- Pervader - version 0.13.2Feb 06, 2022
- Pervader v0.12.1Dec 07, 2021
- Pervader v0.11.1Oct 07, 2021
- Version 0.10.1 - Alderic's Elysium (part 2)Sep 07, 2021
- Version 0.9.1 - Alderic's ElysiumAug 07, 2021
Comments
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I just wanted to let you know this is an absolutely fantastic visual novel. I’m sorry to hear that your dealing with any form of mental distress . Thank you sharing vision and story. I look forward to any updates but no pressure, just try to enjoy your process.
Afterall it is a Visual Novel, choices are bonus item, so far your writing is well enough for me. Don't push too hard for yourself.
I would like to use E***Project as an example, but it may become pressure, so nevermind.You're doing great!.. The writing is pure magic! The art is great and everything fits into perfection. You'll get more speed at drawing over time, skills only get better and better as long as you keep working. Keep the awesome work, Pervader is a great promise!
Fuck all the people who complain. I would still love this game even if there were no choices in them whatsoever. Also, i dont mind the gaps on updates. I would probably be more upset if you rushed an update and put out something that u arent proud of, so please take your time and I hope this year will be amazing for you :)
I wouldn't worry about putting in more choices. You already said this was a more linear story so people should know what their getting into amd as much as people will complain about not enough choices many would complain about too much of an illusion of choice like telltale games.
Personally i think your doing a great job and can't wait for more.
First of all I like to great you a Happy New Year!
Furthermore, you can do whatever you want with your visual novel its yours anyways also dont let people drag you down and I dont really care about the update gaps aslong as you still do your best to make the game ill still play it whenever your releasing an update. And also the story is great best fiction ive ever read.
Yay have a great new year buddy 😉
Love u too, big cute dork <3
:D